Rule 1. The Game
1.1. Players. The game may be played by two or four persons.
1.2. Game. A game shall be won by the first side scoring
21 points, or by a score determined by the tournament director (i.e. 15,
25, 30)
1.3. Match. A match shall be won by a side winning the majority
of the games.
1.4. Scoring. Only the team serving may score serving points.
When the receiving team makes an out, the serving team is awarded one
point.
Rule 2. Court and Equipment
2.1. Court. The court shall be the fair playing surface of
the wall and floor.
2.2. Wall. The wall shall be 20 feet in width from the outside
edge of one side line to the outside edge of the other side line, and
16 feet high including any top line.
2.3. Floor. The floor shall be 20 feet in width between the
outside edges of the sidelines which shall be perpendicular to the wall
lines. It shall be 34 feet from the wall to the back edge of the long
line. The side lines should be extended at least 3 feet further from the
wall, than the long line. There should be a minimum of at least 6 feet
of floor outside each sideline and 10 feet in back of the long line to
allow sufficient movement area for the players.
2.4. Short Line. There shall be a short line running parallel
with the wall between the side lines, with its back edge 16 feet from
the wall.
2.5. Service Markers. There shall be service markers (lines)
at least 6 inches long, parallel to and midway between the long and short
lines, extending inward from the side lines. The imaginary further extension
and joining of these markers indicate the service line.
2.6. Lines. All lines shall be 1 1/2 inches in width.
2.7. Service Area. The service area is the floor area bounded
by the short line, side lines, and service lines.
2.8. Receiving Area. The receiving area is the floor area
in back of the short line, bounded by and including the long and side
lines.
2.9. The Ball. The ball shall be rubber with a 1 7/8 inch
diameter with a 1/32nd inch variance. The weight shall be 2 3/10 ounces
with a 2/10th-inch variance. The rebound shall be 44 inches to 52 inches
from a 70 inch drop at 68 degrees Fahrenheit.
2.10. The Paddle. The paddle can be no longer than 17 1/2
inches and no wider than 9 inches. The paddle cannot have any stringing,
such as that of a tennis racquet. Any paddle having a metal or exposed
wood edge must be covered with enough tape to fully cover the edge of
the paddle. The surface of the paddle may also be taped with an adhesive
type material, but no rough textured surface can be created. A paddle
found unfit to play by a referee will not be permitted for use in any
tournament.
2.11. Attire. All players are requested to wear proper attire,
preferably light or white in color. Doubles teams must wear matching attire.
The tournament director will rule on any controversial attire.
Rule 3. Officials
3.1. Officials. For all championship matches, there shall
be a referee, four linespersons and a scorer.
3.2. Referee. The referee shall:
A) have exact knowledge of the playing rules, tournament
regulations, and their proper enforcement and be responsible for the proper
conduct of the game.
B) decide upon all questions in accordance with the
rules. The referee may exercise the option of consulting with the tournament
director on all aspects of the rules.
C) decide on all questions and interpretations not
covered in these rules.
D) check the playing area for suitability of play
and establish any local ground rules relative to any deficiencies in the
playing area.
E) check the players attire and equipment.
F) administer penalties in accordance with the rules.
G) administer forfeitures when a) a player engages
in unsportsmanlike conduct; b) a player leaves the court with out the
referee's permission; c) a team fails to report for play (normally 15
minutes is allowed).
H) introduce players and toss coin for choice of serving
or receiving.
3.3. Linesperson. There shall be a linesperson for each of
the side lines, the short line, and the long line. The linesperson shall:
A) stand facing the line he/she is to call.
B) call "out" if the ball strikes the wall
or floor off the court.
C) call faults on their respective lines.
D) call decisions as quickly as is consistent with
accuracy.
E) be confident; however, feel free to yield to the
referee on an appeal request. (See rule 12)
3.4. Scorer. The scorer shall keep an accurate record of
the score and shall keep the contestants informed as to the progress of
the game. He shall announce the score after allowing the players time
to return to their position on the court.
Rule 4. Safety
4.1. Introduction. The game of One-Wall Paddleball is such
that there must be great concern for the safety of all of the participants.
It is, therefore, imperative to exercise an extreme degree of caution
at all times. Because of the potential for dangerous situations, this
committee includes an entire section of safety rules and regulations,
thereby demonstrating the importance we place on playing and conducting
a safe Paddleball game. It is the intent of this safety section to discourage
or eliminate any reckless or wild player from participating in this sport.
Safety is a primary concern in this sport and will be considered as such
in any judgments that may arise.
4.2. Stopping Play. The referee will stop the play whenever
he believes there is danger of a player being struck.
4.3. Striker's Obligation. If, in the judgment of the referee,
a striker has a reasonable view of his opponent, , and the opponent does
not move into the area of the striker's swing, it shall be the striker's
obligation at all such times to avoid hitting his opponent with the paddle.
Failure to do so will result in one or more of the penalties listed in
Rule 11, at the discretion of the referee.
4.4. Safety Block. A striker must call "block"
whenever he believes there is danger of hitting his opponent in the course
of a normal swing. Upon the "block" call the striker must refrain
from hitting the ball. Any player hitting in a situation where there is
an obvious potential for injury will be penalized at the discretion of
the referee in accordance with the penalties listed in Rule 11. The player
calling "block" must be in position to have returned the ball.
The referee must then rule on the block call. If the referee confirms
the call, the point will be replayed. If the referee denies the call,
the player or side who made the call will lose a point or service.
4.5. Backswing Contact. If an opponent unintentionally causes
contact with a player's backswing, a block will be called.
4.6. Moving into Swing. Penalties, as listed in Rule 11,
will be administered to any player moving into the swinging area of the
striker regardless of intent or lack of intent or whether or not actual
contact is made. (See Rule 9.1).
4.7. Follow Through Contact. If a player contacts an opponent
in the course of a normal
follow-through, one or more of the following may occur at
the referee's discretion :
A) play will continue and no call will be made because
neither player reacted significantly to the contract.
B) the play will stand.
C) the play will be stopped.
D) penalties will be invoked due to violation
Rule 5. Service
5.1 Service. A) To decide which player shall serve first
in singles, a coin is tossed and called. The winner of the toss may elect
to serve or receive. B) To decide which team shall serve first in doubles,
a coin is tossed and called.
The winners have the choice of the following: a) To serve
first and be retired after making only one out, b) To receive first with
the conditions stated in a) applying to the opposing team. If the teams
are playing a match , the choice of serving or receiving first shall alternate
from team to team with each new game.
5.2 Service Order. After the team which serves first is retired,
the partners of each team will serve in successive order (one after the
other).
5.3 Side Out. In doubles, the first server on a team will
serve until his team makes one out. The second server will then serve
until his team makes a second out. The side will then be retired and the
opposing team will serve. In singles, each server will be retired after
making one out.
5.4. Serving Position. The server must stand and remain within
the service area at all times when in the act of serving (from his starting
position to his concluding move.) Violation will be a fault except as
in Rule 5.4 (A).
A) The serving team cannot step backward beyond the
service markers until the return of service. To do so will result in a
loss of service.
B) Only the server's paddle may extend over the short
line and side lines.
C) A fault will be called if the server's paddle extends
over the imaginary service line.
5.5. Legal Service. In serving the ball, the ball is required
to hit the wall
first and then rebound into the receiving area. Failure to
do so will be an out except as in Rule 6.4 and 6.5.
5.6 Service Bounces. The server shall be permitted no more
than three bounces before serving. Violation will result in a fault. In
serving, the ball is required to be bounced on the floor and struck on
the first rebound. Violation is a fault.
5.7. Service Miss. If the server strikes at the ball and
misses it, he will be out.
5.8. Partner's Position. In doubles, the server's partner
must stand off the court, between the extensions of the short line and
the service line, while his teammate is serving. Violation will be a fault.
5.9. Partner's Service Entry. In doubles, the server's partner
must not enter the court until the served ball passes him. Violation will
be a fault.
5.10. No Service Restriction. In doubles, a served ball may
pass on either side of the server's body. For singles service, refer to
Rule 14.
5.11. Behind Partner's Back. A served ball may pass between
the server's partner and short line.
5.12. Continuity of Play. Service must commence within five
seconds after the score has been announced. Violation is a fault. The
receiving team must also be ready to play in the same five seconds or
a penalty may be administered.
Rule 6. Faults
6.1 Two Consecutive Faults. Two consecutive faults will be
an out.
6.2. Fault Elimination. A fault will remain with a server
until a point or an out is achieved. Blocks do not cancel faults. The
following will cause the penalty of fault against the server.
A) Foot Fault. Stepping out of the service area before
completing the serve. Refer to Rule 5.4.
B) Short Fault. Serving the ball in the court not
past the short line. Refer to Rule 5.5.
C) Long Fault. Serving the ball between and including
the side lines past the long line. Refer to Rule 5.5.
6.3. Service Bounces. A) Bouncing more than three times before
serving is a fault. B) Not striking the ball on the first rebound from
the ground while serving is a fault. Refer to Rule 5.6.
6.4. Server's Paddle. If the server's paddle extends over
the service line it is a fault.
6.5 Between the Legs. A served ball passing between the legs
of the server or
his partner will be a fault.
6.6. Partner's Position. The server's partner not standing
off the court between the extensions of the service line and the short
line while his partner is serving is a fault. Refer to Rule 5.8.
6.7. Partner's Service Entry. If the server's partner enters
the court before the served ball has passed him, it will be a fault. Refer
to Rule 5.9.
Rule 7. Receiving Service
7.1. Receiver's Position. The receiving team can stand anywhere
behind the service line and its extensions.
7.2. Returning Service. The player who is going to return
a served ball must strike at the ball and complete his follow-through
before crossing the service line with his body or paddle. Violation will
be an out.
7.3. Returning Longs. The receiving team must allow all long
faults which they do not wish to play to bounce. Any contact with a ball
on the fly will be considered an attempt to play the ball.
7.4. Missed Fly Return. A served fly ball, struck at and
entirely missed by the receiver, which strikes long, is a long fault.
Rule 8. General.
8.1. Legally Played Ball. A fairly played ball will be one
that is struck improper turn on a fly or on one bounce and hits the fair
playing surface of the wall and floor, respectively. Violation will be
an out.
8.2. Rally Order. Opposing teams must alternately strike
the ball. Any team
hitting the ball consecutively will be out.
8.3. Out Overrides Block. A team which is struck with its
own ball will be out, even if a block call has been made, except when
neither receiver has a chance to play the ball.
8.4. Double Swing. A team may swing and miss any number of
times at a ball until it has bounced twice.
8.5. Hand and Paddle. The paddle hand from the wrist down
will be considered part of the paddle.
8.6. Switching. The player is allowed to switch the paddle
from hand to hand.
8.7. Loss of Paddle. A) Should a player lose his paddle,
he is out. B) Should a paddle be accidentally dislodged from a player's
hand by an opponent, the play will stop and the rally replayed.
8.8. Late Appeal. Once a ball is served, no appeal can be
entered in reference to any prior play.
8.9. Substitutions. Substitution of partners is not permitted
once a tournament has started.
8.10. Conversation between Players. Conversations between
players on the court shall be kept at a minimum. Excessive conversation
will be penalized.
8.11. Time-Outs. A player or team is entitled to three one-minute
time-outs in a game, or as many as the tournament director designates.
Ten-second time-outs may be requested from the referee for wiping hands,
glasses, or tying laces. Ten-second time-outs are awarded at the referee's
discretion, and abuse of the request will result in a penalty. Time-outs
may be taken consecutively.
8.12. Rest Periods. A five-minute period is allowed between
the first and second game. Ten minutes is allowed between the second and
third game. The
winning team upon completion of a semifinal match has the
option of resting for one hour before playing the final match.
8.13. Interruption of Play. Play should be interrupted for
reasons outside the game (i.e. stray ball, etc.), the rally will stop
upon the referee's call to stop and any fault shall remain.
8.14. Passing Your Opponents. When a ball rebounds off the
wall and passes both opponents, who have no chance for a play, and then
hits the striking team without bouncing, the referee shall rule whether
or not the ball would have landed fair or out. If the ball is judged to
have landed fair, the point will be awarded to the striking team. Otherwise,
the striking team will be out.
Similarly, if the ball passes both opponents, bounces fair,
and then hits either one of the striking team, the point will go to the
striking team.
8.15. Ball Hitting Opponent. A block will be granted if a
team strikes a ball and that ball on the way to the wall hits an opponent
without bouncing, and the referee then judges that the ball would have
been fair on the wall and floor. If the referee judges otherwise, the
striking team is out.
8.16. Intentional Loss of Ball. Any player intentionally
hitting or throwing the ball out of the playing area may be penalized,
including forfeiture of the game, at the discretion of the referee.
8.17. Major Penalty Rules. If a fault on a serve is followed
by an out call, the out will prevail. Refer to Rule 8.3.
Rule 9. Blocks
9.1. Illegal Movement. When a player on a team which is striking,
or has just struck the ball, moves in a manner which gives his team an
advantage by causing interference with the opponent's ability to play,
see, or move to the ball, the referee will call a halt to play and call
an out on the team which made the illegal movement. (See Rule 4.6 also).
Please note that only the referee can halt play for illegal movement.
Play must continue until the call is made.
9.2. Safety Block. Refer to Rule 4.4.
9.3. Granting a Block. To call a block, a player must be
in a position with body and paddle to strike the ball fairly, and he must
do so in the absence of the referee's confirmation of the block call.
If it is a safety block call, the player will refrain from striking at
the ball and the referee will rule on the correctness of the call. (See
Rule 4.4).
9.4. Between the Legs. A ball passing between the legs of
an opponent will be a block only when the striker has a reasonable chance
for a play and calls "block". 9.5. Backward Movement. The opposing
team must give full freedom to a player moving in a backward direction
in pursuit of the ball. Intentional violation will be an out. Accidental
violation will be a block.
9.6. Taking Position. A player will be called out if he moves
alongside or in front of an opponent while his partner is striking the
ball.
9.7. Vision Block. No block shall be granted by the referee
when a player's body blocks an opponent's vision of, or ability to strike
the ball, that player shall be called out. (See Rules 4.6 and 9.1)
9.8. Blocking the Ball. A player will be called out if he
intentionally uses his body or his paddle to prevent a ball from reaching
the wall.
9.9. Blocking Pursuit of the Ball. If a player deliberately
moves to block an opponent's pursuit of the ball, the player is out.
9.10. Moving into Swing. Refer to Rule 4.6.
9.11. Cutting Down Wall. Any movement that cuts down an opponent's
opportunity to play the ball to the wall will be called out.
9.12. Pushing Off. A player will be called out if he intentionally
pushes or pushes off an opponent.
9.13. Accidental Bumping. If a player, after striking the
ball accidentally, bumps an opponent and in so doing prevents him from
playing the next shot, a block will be called. However, if the ball is
out, the player is out.
9.14. Major Penalty Prevails. A ball must land fair even
after a block call made. An out ball is always an out ball regardless
of any other call. (See Rule 8.17).
Rule 10. Outs or Points.
10.1. Outside Ball. After the serve, any ball in play which
strikes outside
the side lines or past the long line is an out or point.
10.2. Not Hitting Wall. Any ball hitting the floor before
the wall will be out.
10.3. Improper Return. If a player fails to legally and properly
return the opponent's play, it shall be an out or point scored against
him.
10.4. Hitting Twice. Refer to Rule 8.2.
10.5. Loss of Paddle. Refer to Rule 8.7.
10.6. Serving Out of Turn. Refer to Rule 5.2.
10.7. Illegal Service. Refer to Rule 5.2.
10.8. Service Miss. Refer to Rule 5.7.
10.9. Two Consecutive Faults. Refer to Rule 6.1.
10.10. Illegal Receiving. A receiver crossing the service
line with his body or paddle before completing his follow-through will
be out. Refer to Rule 7.2.
10.11. Delay of Game. Refer to Rule 8.17.
10.12. Excessive Conversation. Refer to Rule 8.10.
10.13. Taking Position Illegally. Refer to Rule 9.6.
10.14. Illegal Movement. Refer to Rule 9.1.
10.15. Intentional Backward Blocking. Refer to Rule 9.5.
10.16. Pushing Off. Refer to Rule 9.12.
10.17. Cutting Down Wall. Refer to Rule 9.11.
Rule 11. Penalties
11.1. Removal from tournament.
11.2 . Loss of game.
11.3. Loss of service or one or more points accompanied by
a warning.
11.4. Warning.
Rule 12. Appeal Play
If, in the course of a game, a player disagrees with the
call of an official, he may approach the head referee and request an appeal
play. Should the head referee feel there is merit for the request, he
will then ask the official who made the disputed call if he/she will yield
the call. If the official refuses, the head referee will inform the player
that the appeal has been disallowed. Play will continue with no further
discussion or comment. If the
official yields his/her call, the head referee may consult
with one or more officials to reach a decision on the play. All officials
are encouraged to yield to an appeal request whenever any doubt exists
in their minds as to the accuracy of a call made or if the play went unobserved
by the linesperson involved. Players shall not discuss calls with linespersons
at any time. Any person doing so will be penalized at the discretion of
the referee.
Rule 13. Injuries
13.1. If a player becomes injured or unable to continue to
play due to conditions other than an injury caused by an opponent, he
shall be allowed an injury time-out not to exceed five minutes. If after
five minutes, play has not resumed, that player or side shall default
the game. If this occurs during a match, the player or side will default
if they fail to report to play the next game by the normal time period
allowed between games in a match.
13.2. If a player is injured by an opponent, and that opponent
has been disqualified, the injured player or side will be awarded the
win. However, if he is unable to play any of his subsequent matches he
or his side will default.
13.3. If a player is injured by an opponent and the referee
declares no violation or disqualification and the injured player after
five minutes cannot resume play, he or his side shall default. If this
occurs during a match, the player of his side will default if he fails
to report to play the next game by the normal time period allowed between
games in a match.
Rule 14. Singles Service
14.1. One Serve. In tournament play, only one service is
permitted. Any fault therefore, results in an out.
14.2. Defining major service area, minor service area, and
automatic fault area. The position of the server's feet from the start
to the conclusion of his/her serve shall divide the court into three areas:
the major service area, the minor service area, and the automatic fault
area.
Automatic Fault Area. The automatic fault area will be determined
by drawing two imaginary lines perpendicular to the wall and parallel
to the side lines which pass through the extreme right and left foot positions
of the server.
If the server moves from his starting position to another
point where the serve is completed, the entire area from start to finish
will be an automatic fault area.
Major Service Area. The major service area of the court will
be the larger of the two areas to either the left or right of the automatic
fault area.
Minor Service Area. The minor service area of the court will
be the smaller of the two areas to either the left or right of the automatic
fault area. If, in the opinion of the referee, the server during his serve
(from start to finish) creates two relatively equal areas on either side
of the automatic fault area, both areas will be considered minor service
areas.
14.3. The server has the option to serve to either the major
or minor service area.
14.4. The server must designate to his opponent and the referee
when serving to the minor serving area. This will be done by pointing
to the minor service area. Violation will be a fault.
15. Limit on Appeals. (The tournament director may or may
not invoke the following rule for any or all games in a tournament at
his discretion.) Play must be continuous at all times and in accordance
with the rules. Any pause in play to question or dispute a call by a linesperson
or the referee shall be deemed an appeal, whether or not the appeal is
made only to the referee as the rule stipulates. In a 15 point game, each
side is limited to two appeals, and in a game of 21 or more points, each
side is limited to three appeals. Once a side has exhausted their appeals,
they may not halt play to question, dispute, or appeal any further calls
in that game. Failure to abide by this rule will result in a penalty as
outlined in Rule 11.