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Back to Rule 1.
Rule 1. The Game
1.1. Players. The game may be played by two or four
persons.
1.2. Game. A game shall be won by the first side scoring
21 points, or by a score determined by the tournament director (i.e.
15, 25, 30)
1.3. Match. A match shall be won by a side winning
the majority of the games.
1.4. Scoring. Only the team serving may score serving
points. When the receiving team makes an out, the serving team is
awarded one point.
Back to Rule 1.
Rule 2. Court and Equipment
2.1. Court. The court shall be the fair playing surface
of the wall and floor.
2.2. Wall. The wall shall be 20 feet in width from
the outside edge of one side line to the outside edge of the other
side line, and 16 feet high including any top line.
2.3. Floor. The floor shall be 20 feet in width between
the outside edges of the sidelines which shall be perpendicular
to the wall lines. It shall be 34 feet from the wall to the back
edge of the long line. The side lines should be extended at least
3 feet further from the wall, than the long line. There should be
a minimum of at least 6 feet of floor outside each sideline and
10 feet in back of the long line to allow sufficient movement area
for the players.
2.4. Short Line. There shall be a short line running
parallel with the wall between the side lines, with its back edge
16 feet from the wall.
2.5. Service Markers. There shall be service markers
(lines) at least 6 inches long, parallel to and midway between the
long and short lines, extending inward from the side lines. The
imaginary further extension and joining of these markers indicate
the service line.
2.6. Lines. All lines shall be 1 1/2 inches in width.
2.7. Service Area. The service area is the floor area
bounded by the short line, side lines, and service lines.
2.8. Receiving Area. The receiving area is the floor
area in back of the short line, bounded by and including the long
and side lines.
2.9. The Ball. The ball shall be rubber with a 1 7/8
inch diameter with a 1/32nd inch variance. The weight shall be 2
3/10 ounces with a 2/10th-inch variance. The rebound shall be 44
inches to 52 inches from a 70 inch drop at 68 degrees Fahrenheit.
2.10. The Paddle. The paddle can be no longer than
17 1/2 inches and no wider than 9 inches. The paddle cannot have
any stringing, such as that of a tennis racquet. Any paddle having
a metal or exposed wood edge must be covered with enough tape to
fully cover the edge of the paddle. The surface of the paddle may
also be taped with an adhesive type material, but no rough textured
surface can be created. A paddle found unfit to play by a referee
will not be permitted for use in any tournament.
2.11. Attire. All players are requested to wear proper
attire, preferably light or white in color. Doubles teams must wear
matching attire. The tournament director will rule on any controversial
attire.
Back to Rule 1.
Rule 3. Officials
3.1. Officials. For all championship matches, there
shall be a referee, four linespersons and a scorer.
3.2. Referee. The referee shall:
A) have exact knowledge of the playing rules,
tournament regulations, and their proper enforcement and be responsible
for the proper conduct of the game.
B) decide upon all questions in accordance with
the rules. The referee may exercise the option of consulting with
the tournament director on all aspects of the rules.
C) decide on all questions and interpretations
not covered in these rules.
D) check the playing area for suitability of
play and establish any local ground rules relative to any deficiencies
in the playing area.
E) check the players attire and equipment.
F) administer penalties in accordance with the
rules.
G) administer forfeitures when a) a player engages
in unsportsmanlike conduct; b) a player leaves the court with out
the referee's permission; c) a team fails to report for play (normally
15 minutes is allowed).
H) introduce players and toss coin for choice
of serving or receiving.
3.3. Linesperson. There shall be a linesperson for
each of the side lines, the short line, and the long line. The linesperson
shall:
A) stand facing the line he/she is to call.
B) call "out" if the ball strikes
the wall or floor off the court.
C) call faults on their respective lines.
D) call decisions as quickly as is consistent
with accuracy.
E) be confident; however, feel free to yield
to the referee on an appeal request. (See rule 12)
3.4. Scorer. The scorer shall keep an accurate record
of the score and shall keep the contestants informed as to the progress
of the game. He shall announce the score after allowing the players
time to return to their position on the court.
Back to Rule 1.
Rule 4. Safety
4.1. Introduction. The game of One-Wall Paddleball
is such that there must be great concern for the safety of all of
the participants. It is, therefore, imperative to exercise an extreme
degree of caution at all times. Because of the potential for dangerous
situations, this committee includes an entire section of safety
rules and regulations, thereby demonstrating the importance we place
on playing and conducting a safe Paddleball game. It is the intent
of this safety section to discourage or eliminate any reckless or
wild player from participating in this sport. Safety is a primary
concern in this sport and will be considered as such in any judgments
that may arise.
4.2. Stopping Play. The referee will stop the play
whenever he believes there is danger of a player being struck.
4.3. Striker's Obligation. If, in the judgment of the
referee, a striker has a reasonable view of his opponent, , and
the opponent does not move into the area of the striker's swing,
it shall be the striker's obligation at all such times to avoid
hitting his opponent with the paddle. Failure to do so will result
in one or more of the penalties listed in Rule 11, at the discretion
of the referee.
4.4. Safety Block. A striker must call "block"
whenever he believes there is danger of hitting his opponent in
the course of a normal swing. Upon the "block" call the
striker must refrain from hitting the ball. Any player hitting in
a situation where there is an obvious potential for injury will
be penalized at the discretion of the referee in accordance with
the penalties listed in Rule 11. The player calling "block"
must be in position to have returned the ball. The referee must
then rule on the block call. If the referee confirms the call, the
point will be replayed. If the referee denies the call, the player
or side who made the call will lose a point or service.
4.5. Backswing Contact. If an opponent unintentionally
causes contact with a player's backswing, a block will be called.
4.6. Moving into Swing. Penalties, as listed in Rule
11, will be administered to any player moving into the swinging
area of the striker regardless of intent or lack of intent or whether
or not actual contact is made. (See Rule 9.1).
4.7. Follow Through Contact. If a player contacts an
opponent in the course of a normal
follow-through, one or more of the following may occur
at the referee's discretion :
A) play will continue and no call will be made
because neither player reacted significantly to the contract.
B) the play will stand.
C) the play will be stopped.
D) penalties will be invoked due to violation
Back to Rule 1.
Rule 5. Service
5.1 Service. A) To decide which player shall serve
first in singles, a coin is tossed and called. The winner of the
toss may elect to serve or receive. B) To decide which team shall
serve first in doubles, a coin is tossed and called.
The winners have the choice of the following: a) To
serve first and be retired after making only one out, b) To receive
first with the conditions stated in a) applying to the opposing
team. If the teams are playing a match , the choice of serving or
receiving first shall alternate from team to team with each new
game.
5.2 Service Order. After the team which serves first
is retired, the partners of each team will serve in successive order
(one after the other).
5.3 Side Out. In doubles, the first server on a team
will serve until his team makes one out. The second server will
then serve until his team makes a second out. The side will then
be retired and the opposing team will serve. In singles, each server
will be retired after making one out.
5.4. Serving Position. The server must stand and remain
within the service area at all times when in the act of serving
(from his starting position to his concluding move.) Violation will
be a fault except as in Rule 5.4 (A).
A) The serving team cannot step backward beyond
the service markers until the return of service. To do so will result
in a loss of service.
B) Only the server's paddle may extend over
the short line and side lines.
C) A fault will be called if the server's paddle
extends over the imaginary service line.
5.5. Legal Service. In serving the ball, the ball
is required to hit the wall
first and then rebound into the receiving area. Failure
to do so will be an out except as in Rule 6.4 and 6.5.
5.6 Service Bounces. The server shall be permitted
no more than three bounces before serving. Violation will result
in a fault. In serving, the ball is required to be bounced on the
floor and struck on the first rebound. Violation is a fault.
5.7. Service Miss. If the server strikes at the ball
and misses it, he will be out.
5.8. Partner's Position. In doubles, the server's partner
must stand off the court, between the extensions of the short line
and the service line, while his teammate is serving. Violation will
be a fault.
5.9. Partner's Service Entry. In doubles, the server's
partner must not enter the court until the served ball passes him.
Violation will be a fault.
5.10. No Service Restriction. In doubles, a served
ball may pass on either side of the server's body. For singles service,
refer to Rule 14.
5.11. Behind Partner's Back. A served ball may pass
between the server's partner and short line.
5.12. Continuity of Play. Service must commence within
five seconds after the score has been announced. Violation is a
fault. The receiving team must also be ready to play in the same
five seconds or a penalty may be administered.
Back to Rule 1.
Rule 6. Faults
6.1 Two Consecutive Faults. Two consecutive faults
will be an out.
6.2. Fault Elimination. A fault will remain with a
server until a point or an out is achieved. Blocks do not cancel
faults. The following will cause the penalty of fault against the
server.
A) Foot Fault. Stepping out of the service area
before completing the serve. Refer to Rule 5.4.
B) Short Fault. Serving the ball in the court
not past the short line. Refer to Rule 5.5.
C) Long Fault. Serving the ball between and
including the side lines past the long line. Refer to Rule 5.5.
6.3. Service Bounces. A) Bouncing more than three times
before serving is a fault. B) Not striking the ball on the first
rebound from the ground while serving is a fault. Refer to Rule
5.6.
6.4. Server's Paddle. If the server's paddle extends
over the service line it is a fault.
6.5 Between the Legs. A served ball passing between
the legs of the server or
his partner will be a fault.
6.6. Partner's Position. The server's partner not standing
off the court between the extensions of the service line and the
short line while his partner is serving is a fault. Refer to Rule
5.8.
6.7. Partner's Service Entry. If the server's partner
enters the court before the served ball has passed him, it will
be a fault. Refer to Rule 5.9.
Back to Rule 1.
Rule 7. Receiving Service
7.1. Receiver's Position. The receiving team can stand
anywhere behind the service line and its extensions.
7.2. Returning Service. The player who is going to
return a served ball must strike at the ball and complete his follow-through
before crossing the service line with his body or paddle. Violation
will be an out.
7.3. Returning Longs. The receiving team must allow
all long faults which they do not wish to play to bounce. Any contact
with a ball on the fly will be considered an attempt to play the
ball.
7.4. Missed Fly Return. A served fly ball, struck at
and entirely missed by the receiver, which strikes long, is a long
fault.
Back to Rule 1.
Rule 8. General.
8.1. Legally Played Ball. A fairly played ball will
be one that is struck improper turn on a fly or on one bounce and
hits the fair playing surface of the wall and floor, respectively.
Violation will be an out.
8.2. Rally Order. Opposing teams must alternately strike
the ball. Any team
hitting the ball consecutively will be out.
8.3. Out Overrides Block. A team which is struck with
its own ball will be out, even if a block call has been made, except
when neither receiver has a chance to play the ball.
8.4. Double Swing. A team may swing and miss any number
of times at a ball until it has bounced twice.
8.5. Hand and Paddle. The paddle hand from the wrist
down will be considered part of the paddle.
8.6. Switching. The player is allowed to switch the
paddle from hand to hand.
8.7. Loss of Paddle. A) Should a player lose his paddle,
he is out. B) Should a paddle be accidentally dislodged from a player's
hand by an opponent, the play will stop and the rally replayed.
8.8. Late Appeal. Once a ball is served, no appeal
can be entered in reference to any prior play.
8.9. Substitutions. Substitution of partners is not
permitted once a tournament has started.
8.10. Conversation between Players. Conversations between
players on the court shall be kept at a minimum. Excessive conversation
will be penalized.
8.11. Time-Outs. A player or team is entitled to three
one-minute time-outs in a game, or as many as the tournament director
designates. Ten-second time-outs may be requested from the referee
for wiping hands, glasses, or tying laces. Ten-second time-outs
are awarded at the referee's discretion, and abuse of the request
will result in a penalty. Time-outs may be taken consecutively.
8.12. Rest Periods. A five-minute period is allowed
between the first and second game. Ten minutes is allowed between
the second and third game. The
winning team upon completion of a semifinal match has
the option of resting for one hour before playing the final match.
8.13. Interruption of Play. Play should be interrupted
for reasons outside the game (i.e. stray ball, etc.), the rally
will stop upon the referee's call to stop and any fault shall remain.
8.14. Passing Your Opponents. When a ball rebounds
off the wall and passes both opponents, who have no chance for a
play, and then hits the striking team without bouncing, the referee
shall rule whether or not the ball would have landed fair or out.
If the ball is judged to have landed fair, the point will be awarded
to the striking team. Otherwise, the striking team will be out.
Similarly, if the ball passes both opponents, bounces
fair, and then hits either one of the striking team, the point will
go to the striking team.
8.15. Ball Hitting Opponent. A block will be granted
if a team strikes a ball and that ball on the way to the wall hits
an opponent without bouncing, and the referee then judges that the
ball would have been fair on the wall and floor. If the referee
judges otherwise, the striking team is out.
8.16. Intentional Loss of Ball. Any player intentionally
hitting or throwing the ball out of the playing area may be penalized,
including forfeiture of the game, at the discretion of the referee.
8.17. Major Penalty Rules. If a fault on a serve is
followed by an out call, the out will prevail. Refer to Rule 8.3.
Back to Rule 1.
Rule 9. Blocks
9.1. Illegal Movement. When a player on a team which
is striking, or has just struck the ball, moves in a manner which
gives his team an advantage by causing interference with the opponent's
ability to play, see, or move to the ball, the referee will call
a halt to play and call an out on the team which made the illegal
movement. (See Rule 4.6 also). Please note that only the referee
can halt play for illegal movement. Play must continue until the
call is made.
9.2. Safety Block. Refer to Rule 4.4.
9.3. Granting a Block. To call a block, a player must
be in a position with body and paddle to strike the ball fairly,
and he must do so in the absence of the referee's confirmation of
the block call. If it is a safety block call, the player will refrain
from striking at the ball and the referee will rule on the correctness
of the call. (See Rule 4.4).
9.4. Between the Legs. A ball passing between the legs
of an opponent will be a block only when the striker has a reasonable
chance for a play and calls "block". 9.5. Backward Movement.
The opposing team must give full freedom to a player moving in a
backward direction in pursuit of the ball. Intentional violation
will be an out. Accidental violation will be a block.
9.6. Taking Position. A player will be called out if
he moves alongside or in front of an opponent while his partner
is striking the ball.
9.7. Vision Block. No block shall be granted by the
referee when a player's body blocks an opponent's vision of, or
ability to strike the ball, that player shall be called out. (See
Rules 4.6 and 9.1)
9.8. Blocking the Ball. A player will be called out
if he intentionally uses his body or his paddle to prevent a ball
from reaching the wall.
9.9. Blocking Pursuit of the Ball. If a player deliberately
moves to block an opponent's pursuit of the ball, the player is
out.
9.10. Moving into Swing. Refer to Rule 4.6.
9.11. Cutting Down Wall. Any movement that cuts down
an opponent's opportunity to play the ball to the wall will be called
out.
9.12. Pushing Off. A player will be called out if he
intentionally pushes or pushes off an opponent.
9.13. Accidental Bumping. If a player, after striking
the ball accidentally, bumps an opponent and in so doing prevents
him from playing the next shot, a block will be called. However,
if the ball is out, the player is out.
9.14. Major Penalty Prevails. A ball must land fair
even after a block call made. An out ball is always an out ball
regardless of any other call. (See Rule 8.17).
Back to Rule 1.
Rule 10. Outs or Points.
10.1. Outside Ball. After the serve, any ball in play
which strikes outside
the side lines or past the long line is an out or point.
10.2. Not Hitting Wall. Any ball hitting the floor
before the wall will be out.
10.3. Improper Return. If a player fails to legally
and properly return the opponent's play, it shall be an out or point
scored against him.
10.4. Hitting Twice. Refer to Rule 8.2.
10.5. Loss of Paddle. Refer to Rule 8.7.
10.6. Serving Out of Turn. Refer to Rule 5.2.
10.7. Illegal Service. Refer to Rule 5.2.
10.8. Service Miss. Refer to Rule 5.7.
10.9. Two Consecutive Faults. Refer to Rule 6.1.
10.10. Illegal Receiving. A receiver crossing the service
line with his body or paddle before completing his follow-through
will be out. Refer to Rule 7.2.
10.11. Delay of Game. Refer to Rule 8.17.
10.12. Excessive Conversation. Refer to Rule 8.10.
10.13. Taking Position Illegally. Refer to Rule 9.6.
10.14. Illegal Movement. Refer to Rule 9.1.
10.15. Intentional Backward Blocking. Refer to Rule
9.5.
10.16. Pushing Off. Refer to Rule 9.12.
10.17. Cutting Down Wall. Refer to Rule 9.11.
Back to Rule 1.
Rule 11. Penalties
11.1. Removal from tournament.
11.2 . Loss of game.
11.3. Loss of service or one or more points accompanied
by a warning.
11.4. Warning.
Back to Rule 1.
Rule 12. Appeal Play
If, in the course of a game, a player disagrees with
the call of an official, he may approach the head referee and request
an appeal play. Should the head referee feel there is merit for
the request, he will then ask the official who made the disputed
call if he/she will yield the call. If the official refuses, the
head referee will inform the player that the appeal has been disallowed.
Play will continue with no further discussion or comment. If the
official yields his/her call, the head referee may
consult with one or more officials to reach a decision on the play.
All officials are encouraged to yield to an appeal request whenever
any doubt exists in their minds as to the accuracy of a call made
or if the play went unobserved by the linesperson involved. Players
shall not discuss calls with linespersons at any time. Any person
doing so will be penalized at the discretion of the referee.
Back to Rule 1.
Rule 13. Injuries
13.1. If a player becomes injured or unable to continue
to play due to conditions other than an injury caused by an opponent,
he shall be allowed an injury time-out not to exceed five minutes.
If after five minutes, play has not resumed, that player or side
shall default the game. If this occurs during a match, the player
or side will default if they fail to report to play the next game
by the normal time period allowed between games in a match.
13.2. If a player is injured by an opponent, and that
opponent has been disqualified, the injured player or side will
be awarded the win. However, if he is unable to play any of his
subsequent matches he or his side will default.
13.3. If a player is injured by an opponent and the
referee declares no violation or disqualification and the injured
player after five minutes cannot resume play, he or his side shall
default. If this occurs during a match, the player of his side will
default if he fails to report to play the next game by the normal
time period allowed between games in a match.
Back to Rule 1.
Rule 14. Singles Service
14.1. One Serve. In tournament play, only one service
is permitted. Any fault therefore, results in an out.
14.2. Defining major service area, minor service area,
and automatic fault area. The position of the server's feet from
the start to the conclusion of his/her serve shall divide the court
into three areas: the major service area, the minor service area,
and the automatic fault area.
Automatic Fault Area. The automatic fault area will
be determined by drawing two imaginary lines perpendicular to the
wall and parallel to the side lines which pass through the extreme
right and left foot positions of the server.
If the server moves from his starting position to another
point where the serve is completed, the entire area from start to
finish will be an automatic fault area.
Major Service Area. The major service area of the court
will be the larger of the two areas to either the left or right
of the automatic fault area.
Minor Service Area. The minor service area of the court
will be the smaller of the two areas to either the left or right
of the automatic fault area. If, in the opinion of the referee,
the server during his serve (from start to finish) creates two relatively
equal areas on either side of the automatic fault area, both areas
will be considered minor service areas.
14.3. The server has the option to serve to either
the major or minor service area.
14.4. The server must designate to his opponent and
the referee when serving to the minor serving area. This will be
done by pointing to the minor service area. Violation will be a
fault.
15. Limit on Appeals. (The tournament director may
or may not invoke the following rule for any or all games in a tournament
at his discretion.) Play must be continuous at all times and in
accordance with the rules. Any pause in play to question or dispute
a call by a linesperson or the referee shall be deemed an appeal,
whether or not the appeal is made only to the referee as the rule
stipulates. In a 15 point game, each side is limited to two appeals,
and in a game of 21 or more points, each side is limited to three
appeals. Once a side has exhausted their appeals, they may not halt
play to question, dispute, or appeal any further calls in that game.
Failure to abide by this rule will result in a penalty as outlined
in Rule 11.
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